Hi There, Has anybody else used inverse square derived dimming algorithms and have they performed well in practice? I presumed light would follow the inverse square law of propogation, with a little 'fuzzing' due to diffusion and light scattering. So I built some code to implement inverse square based dimming curves. This works reasonably well in simulation but I am wondering how applicable it would be in the real world and whether anybody has tried this type of approach or something similar. Thankyou in advance for any feedback and comments